﻿using UnityEngine;
using System.Collections;

public class HoverBox : MonoBehaviour {

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

    void OnHover(bool isOver)
    {
        if (isOver)
            InputMgr.GetInstance().m_bUnitHoverUI = true;
        else
            InputMgr.GetInstance().m_bUnitHoverUI = false;
    }
}
